[分享][测试]3C-ORC-AI 1.81测试1修正版
作者:laststar 标签:游戏 | 阅读次数:438 |
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此版起为针对3C-ORC-AI联赛六地图所更新的地图,希望广大ORC3C玩家协助测试、及时反馈
英雄与技能(Heroes and Abilities) -巫妖的天生技能调整为尸巫之散。能驱散范围内的魔法效果,并对召唤单位造成500伤害。耗魔150;CD60秒;效果范围300。 -The innate ability of Lich changed to Dispell of Lich, which could dispell all the magic effects and damage the summoned units for 500. ManaCost:175; CoolDown:60s; Area of Effect:300. -机器人形态的地精修补匠的移动速度从270降到250(因为它那笨重的机械身躯)。 -The base speed of Goblin Tinker in Robot form reduced from 270 to 250 for its heavy Mechanical Body. -地精修补匠学习工程升级或机器人地精技能将再扣去3点属性。 -Goblin Tinker’s stats will be subtracted by extra 3 when he learned the Ability “Engineering Upgrade” or “Robo-Goblin”. -火箭群在工程升级0、1、2、3级时对建筑的伤害一律改为1倍,伤害间隔依次调整为0.25s、0.24、0.22s、0.20s,一级的火箭枚数依次为6、9、12、15,每级均递增2枚 -While Engineering Upgrade is Lv0/Lv1/Lv2/Lv3, Cluster Rockets’s damage dealt to Bulding Factor all changed to 1.00. the damage interval changed to 0.25s/0.24s/0.22s/0.20s. And Missile count of Lv1 Cluster Rockets changed to 6/9/12/15, each level 2 missiles added. -死亡骑士终极技能暗箭难防的伤害调整为1500/2800/4100/5400/6700。 -Damage of DeathKnight’s Ulimate Ability changed to 1500/2800/4100/5400/6700. -剑圣的天生技能对英雄的持续时间由原来的6秒调整到8秒,对单位的持续时间从12秒调整到14秒。 -The Duration of Banish, the innate ability of BladeMaster, on Hero/Unit changed from 6s/12s to 8s/14s. -娜迦女海巫的叉状闪电Cooldown由原来的5s-9.5s调整为4.7s-9.2s。 -The Cooldown of Forking Lightning changed from 5s-9.5s to 4.7s-9.2s. 单位与雇佣兵(Units and Mercenary) -树魔影子牧师的价格从155调整为200。 -Price of Forest Troll Shadow Priest changed from 155 to 200. -威力萨满祭司现在占用3个人口,生命值由335调整为450并且添加了一个新的技能-魔法抗性外壳: 建立一道屏障,使得目标单位能少受150点的魔法伤害。持续24秒。英雄持续时间减半。耗魔100,CD 25秒。 -The food cost of Power Shaman is 3 now, HP changed from 335 to 450 and have a new ability: Magic-Resist Shell,which could protect the object from 150 magic damage. Duration on unit is 24s while on hero is the half. Mana cost:100, cooldown: 25s. -超级粉碎者现在占用4个人口。 -The food cost of Extreme Demolisher is 4 now. 物品(Items) -治疗守卫现在无法回复机械单位的生命。 -Healing Wards cannot heal the mechanical Units now. -攻击之爪的价格由原来的1000调整到825。 -Price of Claws-of-Attack changed from 1000 to 825. -守护指环的价格由原来的1000调整到825。 -Price of Ring-of-Protection changed from 1000 to 825. -卡嘉医疗宝石的价格由原来的400调整到500。 -Price of Periapt-of-Life changed from 400 to 500. -神秘腰带的魔法伤害减少从50%调整到33%,价格从6000调整到5000。 -Runed Bracers Reduces Magic damage dealt to the Hero by changed from 50% to 33%, while its price changed from 6000 to 5000. -灼热之刀的价格由原来的4000调整到3500。 -Price of FlamingBlade changed from 4000 to 3500. 游戏设定(Game Conditions) -只有当盟友单位(除英雄/建筑外)的生命值低于其最大生命值的50%时才能强行攻击它。 -You could attack your allied units (expect Heroes/Structures) only when its HP is lower than 50% of its max HP. 游戏模式(Game Modes) -添加隐藏模式: 全随机大战, 在此模式下玩家使用的所有英雄都是随机选择的。 启动方法: 任何一个玩家以AR_开头作为名字即可启动。 -Another Secret Mode: All Random Battle added. In this mode, All heroes will be automatically selected by random. Activate Way: any player has the prefix AR_ in player name. Bug修正(Bug fixed) -修正之前各1.80版误把1级大地-熊猫元素粉碎技能改为地精修补匠的粉碎技能效果的Bug。 -Earth Panda Element’s Pulverize Ability Bug in all former 1.80 version fixed. -修正丛林守护者吃新生之书复活后没有归还因升级荆棘光环而多扣属性点的Bug。 -Extra stats of KeeperofGrove subtracted bug after using Refresh Book fixed. 美工(Art) -调整了兽王终极技能的图标(使它是个按钮样子) 。 -Adjust the icon of the BeastMaster’s Ulimate Ability.(Make it look like a button ^_^) -重绘了一些地表的材质贴图。 -Remake some texture of terrain. -添加了防守模式下商店出售的背负背包的马的购买说明文本。 -Add the Tootips of Pack Horse. -使得字幕中出现的玩家名字颜色更接近于玩家的颜色。 -Make the font-color on screen be more similar to Player Color. -调整英雄选台上部分备选英雄的位置和朝向。 -Adjust the Position and facing Angle of some heroes on the hero selection. |