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《魔兽世界》1.5新动向 战士术士加强

作者游戏游戏 标签魔兽世界 阅读次数:6
1.50新战士的变化:


* Deathwish - Is now usable while under a Fear effect, which will also remove the Fear effect.


死亡之愿:现在可以在恐惧效果中使用,使用后会移除恐效果


* Overpower - Fixed a bug where the ability was sometimes blocked.


压制:修正了一个压制会被格挡的BUG


* Improved Cleave - Now increases damage bonus by 40/80/120%.


强化顺劈斩:现在伤害奖励改为40/80/120%


* Blood Craze - Talent design changed. It now regenerates 1/2/3% of the warrior's total health over 6 seconds after being the victim of a critical strike.


嗜血狂热:天赋改动,现在改为战士被重击后在6秒内恢复总生命的1/2/3%


* New Fury Talent: Dual Wield Specialization - Increases damage with the off-hand weapon by 5/10/15/20/25%. Note: the additional damage also increases rage generation significantly.


新的狂暴天赋:双持武器专精-增加副手武器伤害5/10/15/20/25%,提示:增加的伤害也会增加怒气的增长


* Iron Will - Fixed a bug that caused many abilities to ignore the additional resistance.


钢铁意志:修正了一个很多技能会忽视这个额外抵抗的BUG


* Enrage - Increased the number of charges to 12. Decreased the duration to 12 seconds. The new duration is the limiting factor for slower weapons (e.g. Arcanite Reaper will typically get one less swing), while dual wielding and faster weapons will make better use of all of the charges over the duration of the ability.


激怒:增加此天赋的次数到12次,缩短时间到12秒。新的持续时间限制了低速武器的实用性(AR在激怒时间中的挥动次数会更少),装备副手武器和快速武器才能更好发挥此天赋的效果


* Concussion Blow - Changed to an instant, stunning attack and removed the damage portion.


振荡击:变成瞬发技能,但是移除了伤害


* Shield Specialization - In addition to increasing % chance to block, it now gives the warrior a 20/40/60/80/100% chance to generate 1 rage on a successful block.


盾牌专精:除了增加格档几率之外,现在战士成功格档之后有20%/40%/60%/80%/100%几率增加1怒气


总得来说,是鼓励大家狂暴用双持作战


1.50新patch术士的变化:


[color=crimson][/color]术士得到了一些加强。主要是增强了一些不被重视的天赋


Warlocks


Improved Drain Mana - Damage caused is now considered Shadow damage and is no longer reduced by armor.


吸取魔法造成的伤害视为暗影伤害,不受对方防御影响。


Improved Voidwalker - Now increases all Voidwalker spells (now also including Sacrifice) by 10/20/30%.


虚空增强-本来是8/16/24%.


Improved Succubus - Now increases Succubus spells by 10/20/30%.


魅魔增强-本来是8/16/24%.


Master Summoner - In addition to decreasing casting time of summoning the Imp, Voidwalker, Succubus and Felhunter, it now reduces mana cost by 20/40%.


大师召唤-减少召唤时间的同时,减少魔法消耗20/40%


Improved Enslave Demon - In addition to reducing the attack speed and casting speed penalty of enslaved demons, it now reduces the resist chance of Enslave Demon by 2/4/6/8/10%.


禁锢恶魔增强-同时降低被抵抗概率2/4/6/8/10%


Demonic Sacrifice - Is now instant cast.


牺牲-变成瞬放


Improved Firestone - Now also improves the bonus Fire spell damage of Firestones by 15/30%.


火石增强-增加火石的额外伤害15/30%


Inferno - The summoned Infernal will now be enslaved for 5 minutes before turning on its summoner.


地狱火可以禁锢5分钟(固定5分钟?)


Drain Mana - Targets with no mana will no longer be valid for Drain Mana (Rank 4), making it consistent with all other ranks of the spell.


第4级的魔力吸取不再能从无魔法的目标吸取。


Improved Drain Mana - Damage caused by this talent is now improved by the Shadow Mastery talent.


暗影掌握天赋现在对魔法吸取起增强作用。


Conflagrate - Range increased.


纵火-距离增加


Siphon Life - Is now instant cast, damage increased.


生命汲取-瞬发!伤害增加


Paranoia - No longer causes threat when cast.


Paranoia不再产生仇恨


War Stomp (Doomguard) - Now has a maximum of 5 targets.


Doomguard的War Stomp 可以影响到最多5个目标。


Pet speed has been increased when out of combat and following their master.


pet的跟随速度增加


Honorable kills will now generate a Soul Shard when Drain Soul and Shadowburn are used.


当用灵魂吸取和暗影燃烧荣誉击杀目标时,返回一个灵魂碎片


Spirit Guides in Battlegrounds will now resurrect your last Imp, Voidwalker, Succubus or Felhunter. If the Doomguard or Infernal were the last active pet or the previous pet was killed before the Warlock, an Imp will be summoned.


战场复活同时复活pet(不包括地狱火、doomguard)


Improved Curse of Agony - Fixed a bug where Curse of Agony (rank 1) was not improved by the talent. The talent will now work properly with all ranks of Curse of Agony.


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